Global Recession & Virtual Crime: Eve Bank Heist

There has been much speculation that the global recession would cause an increase in crime. However, nothing has been said about an increase in virtual crime. That was until a player robbed Eve Online's biggest user run banks:

"Facing real world debts, a trusted figure in a popular online game stole money from the virtual bank he ran and exchanged it for cash through the black market.

The CEO of EBank, a 27-year-old Australian tech worker who identified himself only as Richard and used the online name Ricdic, embezzled about 200 billion interstellar kredits, the game's virtual currency."

Eve Online is known for letting it's players "role-play" crooks for a more authentic experience.

"He broke the rules of the game by exchanging the stolen virtual funds for $6,300 Australian ($5,100) with players who preferred to buy virtual money rather than earn it playing the game.

Ironically, if Ricdic had merely stolen the online money he could have stayed in the game. But exchanging the virtual cash for real dollars broke the rules and CCP banned Richard's EBank accounts."

And this is why companies keep spamming people:

"He said a spam email for a black market website that traded online money for real cash popped up on his screen, prompting him to exchange the virtual cash for real money to cover a deposit on his house and expenses related to his son's medical problems."

Here is what we don't understand however:

"Asked if he had any regrets about the scam, Richard said he felt he let down his fellow EBank staffers, many of whom he considered friends.

"I'm not proud of it at all, that's why I didn't brag about it. But you know, if I had to do it again, I probably would've chosen the same path based on the same situation," he said."

Other players could have choosen to sell the currency as well and in effect Richard stole that money directly from other players. Even if it is a game, if you play poker with a bunch of friends and you steal a few extra chips from the pot, you are still stealing. With Eve Online it is a tad bit different as the rules of the game actually allow you to steal from others, but just because the authorities of a game don't punish you for it... doesn't mean what you did wasn't wrong. If you want to sell your virtual currency to pay medical bills then sell your own virtual currency. Don't use your power as head of a bank to screw over a lot of other real people who trusted you.

There still seems to be a great deal of disconnect that just because the person on the other end is represented by a virtual avatar that they aren't actually another person.

Posted by Andrew on Jul 04, 2009 | 2 comments | Tags: Eve, Crime, Recession
Comment by Andrew on Jul 04, 2009
Posted some updated comments at Hackernews:

I covered this a bit on the GameRates blog today(http://www.gamerates.com/posts/show/global_recession__virtua...).

With Eve these matters are a bit confusing as you can "role-play" a morally bankrupt character or a thief and such behavior is at times semi-encouraged in the game. Players known this when they sign up for the game. However, when you use your trust within the community to steal from a player-formed bank and then use the proceeds for real life gain it seems to cross an ethical boundary.

I've debated before over the justification for real money trade (http://www.gamerates.com/posts/show/debate_over_the_justifca...) and compared the "War on Gold Farming" to the "War on Drugs" (http://www.gamerates.com/posts/show/the_war_on_drugs__the_wa...), but all of those arguments required that the RMT/gold farming be a sort of "victimless crime" which would not hurt the game or community anymore than if you choose to play extra hours instead of outsourcing that boring playtime to China (boring repetitive gameplay is at anything a game flaw in MMO's as it's expensive to make original unique gameplay that can keep players busy for months/years; and very cheap to make them replay the same event hundreds of times aka "farming").

It seems the thief made the common mistake that just because you are anonymous and online that it is somehow OK to cheat and steal. I mean how many of you have had someone try to cheat you out of something online, but doubt the same person would ever be so brazen in person? It didn't seem like the theif was "role-playing" to enhance the wild-wild-west-in-space nature of the game either. He stole virtual money from a bank he was entrusted with (that players had spent a great deal of time acquiring and valued) and then sold it to a website that spams virtual currency ads to pay some bills.

It is one thing to outsource boring parts of the game to another to player for you, and another to steal from your fellow players and then sell the proceeds to pay your personal bills. If the player who did this was fine with his actions, he should have publicly released his name. However, hiding behind anonymity shows he's probably not that comfortable with his actions "role-play" be dammed.

I know if I ran a google search of his name and this was the top story that came up I'd have reserves about hiring him.
Comment by Anon on Dec 13, 2009
I agree that Richard cheated his fellow players, but I don't believe he defrauded them or stole from them. He cheated them by engaging in real-money trade, which is against the rules.

Real-money trade allows real-life concerns to influence in-game actions, which undermines the game creators' abilities to control the game's universe. It causes the game's universe to extend beyond the artificial reality and into the world at large. One result is that players entrusted with large amounts of in-game currency are tempted to cash out. Another is that people with real-life money to burn have an in-game advantage over those who don't.

Anyone who engages in real-money trade is hurting the experience of honest players. Richard is guilty of that, but nothing more.

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